What is augmented reality if not a reality crafted through software?
In this session, you’ll learn the basics of ARKit on iOS devices — what it can do and how you can do it. We'll look at some examples of scene understanding and tracking to see what the framework provides, and how to integrate your own logic and virtual assets into the real world.
And since this is Craft Conf — along the way, we’ll look at lessons learned about what crafting augmented realities can teach us about crafting better software.
Greg is an iOS developer and Swift language enthusiast. He writes about Swift at Swift Unboxed, enjoys long walks, and spends his free hours wandering around San Francisco photographing its hills and staircases.